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My Artworks :)

Combat System and Power-Ups
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Basic Attack: Allow the player to choose between different types of basic attacks depending on the character selected.

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For Example: Aurora can use Ice Magic, dealing 8 HP of damage

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Signature Move: Signature moves should be visually distinct and should indicate the amount of damage they deal, as well as the number of uses left for every 3 turns.

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For Example: For example, Aurora has Frost Sculpture as a signature move, which deals 15 HP damage

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Power-Up Selection Menu Will Be Unlocked After Purchasing One of These Power-Ups from The Shop)

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Health Potions

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Strength Boosts

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Defense Boosts

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Player Character Revival

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Mysterious Items

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​Spin Machine and Orb Rewards

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Playable Characters​

Aurora (130 HP) Role: Ranged Damage Dealer

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• Basic Attack: Ice Magic - Fires icy projectiles at enemies, dealing 8 HP of damage per hit.

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• Signature Move: Frost Sculpture - Throws a massive ice sculpture, dealing 15 HP of damage. Usable for every 3 turns.

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Kuniko (130 HP) Role: Melee Damage Dealer

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• Basic Attack: Kick - Delivers a swift kick, dealing 10 HP of damage.

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• Signature Move: Serpent Kick - Executes a powerful, whip-like kick, dealing 20 HP of damage. Usable for every 3 turns.

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Jiro (140 HP) Role: Balanced Damage Dealer

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• Basic Attack: Punch - A strong punch that inflicts 12 HP of damage.

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• Signature Move: Tiger's Fist - Delivers a focused punch, dealing 25 HP of damage. Usable for every 3 turns.

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Master Tsuyosa, The Wandering Sage of Martial Mastery/Karate: (150 HP) Role: Tank/Support

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• Basic Attack: Martial Arts Combo - Fast punches and kicks, dealing 10 HP of damage.

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• Signature Move: The Dragon's Chop - A powerful chop that inflicts 20 HP of damage. Usable for every 3 turns.

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• Note: As a tutorial boss character, his attacks are similar to those of his playable counterpart. However, his boss counterpart's usage of his signature move is unlimited. Upon his defeat, players earn 10 orbs reward.​​​​​​

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Yin (140 HP) Role: AoE Damage Dealer

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• Basic Attack: Earth Kick - Kick infused with earth energy, dealing 8 HP of damage.

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• Signature Move: Boulder Barrage - Summons boulders by stomping the ground, dealing 18 HP of damage. Usable for every 3 turns.

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Yang (120 HP) Role: Ranged Support/Damage Dealer

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• Basic Attack: Water Stream - Sends a stream of water, dealing 6 HP of damage.

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• Signature Move: Tsunami Wave - Unleashes a wave that crashes into enemies, dealing 17 HP of damage. Usable for every 3 turns.

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Master Yumi (180 HP) Role: Debuffer/Support.

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• Basic Attack: Spinning Katana Strike - Spins and strikes with her katana, dealing 8 HP of damage to nearby enemies.

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• Signature Move: Nightmare Mist Ninjutsu (Glowing Her Eyes) - Releases a mist, dealing 20 HP of damage and lowering enemy accuracy for the next turn. Usable for every 3 turns.

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Boss Characters​

Hamu (Boss 1, 200 HP) – Muddy Sumo Arena, Japan

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• Basic Attack: Spin Ball Slam - Deals 10 HP to all enemies, knocking them back slightly.

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• Signature Move: Sumo Shockwave - Deals 25 HP of damage and knocks enemies down for one turn.

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• Reward: 25 orbs upon defeat.

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Takashi (Boss 2, 150 HP) – Fiery City, Japan (Summer Theme)

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• Basic Attack: Fiery Ninja Stars - Deals 5 HP per hit.

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• Signature Move: Blazing Spin - Deals 15 HP of damage.

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Reward: 20 orbs upon defeat.

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Terumi (Boss 2, 160 HP) – Fiery City, Japan (Summer Theme)

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• Basic Attack: Fiery Kicks & Stars - Deals 8 HP of damage.

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• Signature Move: Flaming Tornado - Deals 20 HP of damage.

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Reward: 22 orbs upon defeat.

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Master Tsuyosa (Boss 3 / The Wandering Sage of Martial Mastery: Kung Fu, 200 HP) – Echoes of Harmony, China

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• Basic Attack: Martial Arts Combo - Deals 12 HP of damage.

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• Signature Moves:

Tiger Palm Strike: Deals 18 HP of damage. 

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The Dragon's Chop: Deals 25 HP of damage.

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Phoenix Cyclone Kick: A spinning kick that deals 40 HP of damage to a single target.

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Reward: 22 orbs upon defeat.

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Ninja 541 & Ninja 542 (Boss 4 Phase 1, 80 HP each) – Shadows of Chaos, Japan (Autumn Theme) Part 1:

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• Basic Attack: Basic Attacks: Ninja Stars & Katana - Deals 5 HP per hit.

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Reward: 10 orbs for each Ninja upon defeat.

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Master Yumi /Japan (Boss 4 Phase 2, 180 HP) – Shadows of Chaos, Japan (Autumn Theme) Part 1:

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• Basic Attack: Ninja Stars & Katana - Deals 8 HP per hit.

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• Signature Moves:

Sleep Paralysis Ninjutsu (Glowing Her Eyes): Deals 10 HP of damage.

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Illusion Ninjutsu: Summons clones that protect her but don't deal damage. Her illusions become more complex after losing 60 HP, activating up to three times with a total HP of 180.

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Nightmare Mist Ninjutsu (Glowing Her Eyes): Deals 20 HP of damage with a ghostly effect.

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Reward: 25 orbs upon defeat.​​​​​​​​

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​Akumu (Master of Dreams/Takeshi’s Enforcer, 250 HP) – Shadows of Chaos, Japan (Autumn Theme) Part 2, Dream Control

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• Special Mechanic: Shadow Clones – Akumu can create up to 2 clones during the fight. Each clone has 30 HP and mimics his basic attack. Clones dissipate after taking damage, when Akumu uses his signature move, or when Akumi is defeated.

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• Basic Attack: Shadow Tendril Slash: Slashes with shadow tendrils, dealing 10 HP of damage.

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Special Ability: Phantasmal Mirage (Cooldown: 2 turns)

• Effect: Creates an illusion of one of the players' allies, confusing them. For one turn, all attacks have a 50% chance of targeting the illusion instead of Akumu or his clones.

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• Signature Move: Dream Shatter (Activated with a Theatrical Pose) It surrounds his enemies with darkness, and a shadowy entity appears, symbolizing his victims' fears. Deals 25 HP damage to the player.

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Reward: 30 orbs upon defeat.​​​​​​​​

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Takeshi (Final Boss) – Final Showdown, Japan (Winter Theme)

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• Phase 1 (Storm Surge, 180 HP)

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• Basic Attacks: Electric Punches & Kicks - Deals 8 HP per hit.

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• Signature Move: Thunderclap Barrage - Deals 18 HP of damage

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• Phase 2 (Storm Surge, 220 HP)

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• Basic Attacks: Cloud Weapons - Deals 10 HP per hit.

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• Signature Move: Huge Razor-Sharp Blade Attack - Deals 25 HP of damage.

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Takeshi (Final Boss) – Final Showdown, Japan (Winter Theme)

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• Phase 3 (Tornado Fury, 240 HP)

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• Basic Attacks: Wind Attacks - Deals 12 HP of damage.

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• Signature Move: Colossal Tornado - Deals 28 HP of damage.

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• Red Smoke Curse: The curse drains the opponent's energy, which could be represented by reducing their HP, attack power, or energy bar.

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